![]() ![]() Fixed error caused when quitting while in death wakeup.Fix for some LOD’s sometimes not switching correctly.Added Logic to allow hatches and doors to be forced open when player is spawned inside.Performance speed up for world locators.Set up player effigy struggle/idle for multiplayer.Fixed sleeping animation for female cannibal.Improved red cannibal animation and blends.Increased health on creepies depending on amount of multiplayer players active.Boosted seat rest amount from 0.3 to 0.Adjusted some player melee events and ranges for better A.I.Fixed opening a cave in late game having too many enemies.Kelvin catch fish order will end after a time.Increased cannibal armor health by 1.5x on hard.Hard enemy health setting reduced to 1.25x health.Tweaked amount of fullness and hydration all herbs and mushrooms give.Tweaked energy drink to give half as much hydration and less energy buff.Tweaked berries to give slightly more fullness.Tweaked fire drain rate to make using firewood more important.Added possibility of Player Sleep Interruption events from nearby enemies that can reach player.Muddy Cannibals will now get less angry (from player proximity and in late game). ![]() Set rest drain from hunger and dehydration to.Fits quarter log variations to the right length automatically. Aligns automatically based on the leaning beam orientation. Fills the space between a leaning beam and its supporting beam. Added new structure type: One Sided Apex.Story Paper pickups will now show UI to "Zoom" in.Added lookout towers to some cannibal villages.Fish trap should now work and catch fish (every 5-10 minutes) as long as it's placed in water and the current season is not winter.Added option to hide projectile reticle and trajectory. ![]()
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